One With Nature

painting of meditators in a psychedelic landscape


I painted this imaginative vision as a young man back in 1978. The title One With Nature aptly describes the concept of the piece; however, much more can be said about it. The intent was to portray the natural world through the mind's eye with vivid clarity, reflecting the experience of a meditative, altered state of consciousness. Inspiration for the piece came from some of my interests in fields such as metaphysics, natural science, ecology, and biology. Fortunately, by that time my personal artistic style had developed enough that I could bring such an idea into a painted reality.

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Opening Act

This year is the 30th anniversary of the creation of Pee-Wee's Playhouse Christmas Special, the opening sequence of which I had the honor of animating. It all started with an unexpected phone call from producer/director Prudence Fenton. Production was to start in just a few days and she was inquiring about my availability to shoot the stop-motion animation for the title sequence. Prudence also requested that I sculpt a clay fox and several other animals to animate and have ready immediately. I was more than willing but considering the unusually short notice, I could only create the clay fox puppet ahead of the shoot. Getting right to work, I wondered what I was getting myself into, and the project did have many difficulties, but my efforts paid off in that they resulted in an Emmy nomination!

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Motion Mixture

In 2016, VFX company Digital Domain in Playa Vista, California, contacted me about animating some cinematic sequences for the science fiction game Gears of War 4. The project was to use a mix of key-frame and motion capture techniques. Being an animation purist, I normally avoided such gigs that involved motion capture because the process is not artistically satisfying; however, this project was to be different. Not motion captured but rather animated, the faces of the characters required an animator’s touch, and the opportunity to create some emotional facial performances caught my interest. Additionally, the gig was scheduled for only six weeks, so I figured, “Why not?”

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Earth Mother

Pastel painting of Mother Earth
Earth Mother. Created with Rembrandt pastels on Mi-Teintes paper, 18 x 24 inches.


This piece from 1989 was my first serious attempt at using pastels. By then, my career as an animator and visual effects artist had taken off; accordingly, there was little time left to pursue my personal passion of painting. I was determined to get a new project going and I began work on Earth Mother using acrylic paints, my usual medium. The painting was well underway when I became dissatisfied with the way it was turning out using acrylics so I decided to completely start over with pastels, an entirely new approach.

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Extreme Heroic Poses

Max Steel in flight suit


In 2012, the toy company Mattel embarked on an ambitious reboot of their popular Max Steel franchise. This endeavor included an all-new CGI animated series with a cool graphic look by Canadian company Nerd Corp. Concurrently, promotional still pictures for the web were generated at Brain Zoo studios in Los Angeles where I was tasked with creating and rendering characters in dynamic poses on the computer. Many of the images required exaggerated perspective effects as is typical of comic book art. I had to use some trickery to achieve a superhero comic look with the 3D Max Steel characters!

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Making Mall Mania

Since the late 70's, one of my favorite creative pastimes has been making time-lapse movies. While the technique is used to accelerate the movement of all sorts of things, my main fascination was with filming people and viewing the sped-up patterns of interaction that occur in crowded situations. Choosing the right sort of location to film time-lapse was key, and it occurred to me that shopping malls, with the social behavior that took place there, would make fantastic subject matter. Accordingly, in 1989, I started to shoot my mall movie using basically no budget, a condition that came with my status as a "starving artist". Out of necessity, the project required guerrilla filmmaking tactics.

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Lively Kisses

The Hershey's Kisses commercials have been a popular and very successful campaign, originally created via stop-motion animation in the 1990's and continuing to the present day with computer-generated imagery. The now defunct Colossal Pictures in San Francisco produced the earliest versions of these advertisements, brilliantly directed by Carl Willat. In 1995, Colossal, unable to find a local stop-motion animator who could handle their current Hershey's assignments, reached out to me. I was persuaded to travel from my home in Santa Monica to their San Francisco studio in order to animate two commercials, one featuring ice skating Kisses and the other spotlighting a snake charming Kiss. Both commercials were extremely challenging to create but the final results were incredible.

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Young Iguanodon Sculpture

Sculpture of a juvenile Iguanodon dinosaur


During the late 1990s, I worked for Walt Disney Feature Animation on their first computer-generated movie DINOSAUR. For that production, I worked as a supervising animator over Neera, the main character's love interest, and all of the juvenile dinosaurs. On Disney movies, supervising animators were made responsible for character acting performances; however, they had limited control over character design decisions which were made by group committee. I was unhappy with the final design of the juvenile iguanodons which, in my opinion, did not look as cute as they might have been. Because of this dissatisfaction, I was inspired to create a personal sculpture - my own interpretation of how the young iguanodons should have looked.

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Making Models and Props (part 3)

Model-making was an interesting, challenging, creative, and very cool profession; however, as time went on, I became increasingly concerned about health-related issues associated with that particular line of work. Although I loved making models and props, I decided to move out of that field of the business and focus exclusively on animation. Here are examples of my last model-making projects.

Sylvester Stallone's Rambo movies were very popular in the 80s, and I was fortunate to have worked on some great scenes from 1988's Rambo 3. Introvision International provided visual effects for the film, and one of the key scenes involved the spectacular death of the badass Russian soldier Kourov. In that sequence, Rambo fights Kourov near the opening of a subterranean cave. After a failed attempt at choking him with a rope, Rambo pulls the grenade pins attached to Kourov's vest then knocks him down a hole into the cave, ultimately hanging and exploding him at the same time. That novelty death scene was actually filmed using miniatures by Introvision, the company which hired me as a sculptor for the project.

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Making Models and Props (part 2)

By 1987, I was reaching my goal of becoming a professional stop-motion animator; however, the work was inconsistent due to the typical "per project" hiring practices of the movie industry. To remain employed, I continued to take on sculpting and model-making gigs. Sometimes the two professions were both needed on the same production, a situation which worked out very well.

Scary castle on hilltop


This spooky castle was created for a 1986 Budweiser print advertisement. Anton Tremblay designed and supervised the project, while Christopher Halsted and I were sculptors. The main material we used for the project's fabrication was green foam, aka "green death" in the model-making industry. The process of carving the foam caused the release of gritty, nasty particles which were very hazardous to breathe and tended to cling to our clothing. The only real advantage to using the material was the fact that it was fine-grained and easy to carve. Typically we would don disposable coveralls and use a respirator or a dust mask to protect our health while sculpting the foam. The finished model, which I photographed on stage for my records, stood about four feet high. In the actual final ad, a couple of people were composited in, positioned by the bridge and looking up at the castle (without the benefit of Photoshop, which had not been invented yet).

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A look behind the scenes of art-making and other musings by .

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Painting of a wild goat overlooking a valley One With Nature

© 2006-2019 Joel Fletcher
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