My sequence from the project. Click to play.
In 2016, VFX company Digital Domain in Playa Vista, California, contacted me about animating some cinematic sequences for the science fiction game Gears of War 4. The project was to use a mix of key-frame and motion capture techniques. Being an animation purist, I normally avoided such gigs that involved motion capture because the process is not artistically satisfying; however, this project was to be different. Not motion captured but rather animated, the faces of the characters required an animator’s touch, and the opportunity to create some emotional facial performances caught my interest. Additionally, the gig was scheduled for only six weeks, so I figured, “Why not?”